In general, if the sensors see a shot going through, then they are communicating properly. It's the other variables from the range that make the system think the shot landed somewhere different than where the arrow hit.
In any circumstance, ALWAYS do the following if you are getting mistracks or errors:
1) Clean the Reflective Tape!
NEVER USE WINDEX OR ANY OTHER CLEANING SUBSTANCE
Wipe down daily with a dry cloth.
Wipe down monthly with a damp cloth, followed immediately by a dry cloth so no water spots form.
2) Trim the threads on the screen.
3) Align Sensors!
4) Make sure Nothing is blocking the array.
5) Ensure there is something to block the light from both Newton Screen Sensors from seeing each other (usually a 2x4 centered on the screen frame).
6) Ensure there is not too much light in the range.
7) Re-tune the screen
Errors:
Tracking Problems:
Multi-Shooter Problems:
ERRORS:
Unable To Open COM PORT 3(or something similar)
Communication Problem! See Newton Communication Problems.
System Confused! Same players reshoot scene.
Cameras are receiving extra data from somewhere, are not receiving enough data, or cannot properly form a shot, most commonly due to either misaligned sensors or bad tape.
Please note: Electrical Interference can easily cause multiple System Confused and Re-Initializing messages. Your TechnoHUNT system should be on its own Electrical Circuit with a dedicated ground.
Please wait! Re-initializing Sensors
One of the sensors is getting a LOT of extra data. If this error keeps occurring, then there is most likely a bad spot on the tape.
Check alignment of sensors, condition of tape, and check for obstructions to the sensor array. If problem persists, get the (4) TechnoHUNT Log Files and email them to the TechnoHUNT technical support team.
Please include your shop name in the subject field, and a detailed description of the problems with that game.
TRACKING PROBLEMS:
One of the sensors did not pick up a shot going through.
Align sensors, clean tape.
Ensure there is not too much light in range.
If problem persists, send in the (4) TechnoHUNT Log Files.
System marks the shot as being at the very bottom of the screen, instead of where the arrow hit.
Usually caused by a ‘hole’ in the Screen Sensor Array (Grid).
Usually happens when the same area of the screen is hit.
Check alignment and tape, ensure no cables are hanging over the sensors.
If problem persists, send in the (4) TechnoHUNT Log Files.
Usually tracks the arrow 2-4 inches from where the arrow actually hit, generally always in the same direction.
Bad calibration. Recalibrate.
Tracks the arrow WAY off from where it hit (not general Mistracking).
Will usually mark the arrow in the same general location each time.
Means the sensor is picking up data from the same location.
Normally caused by a thread on the screen, or a bad spot in the tape.
Align sensors, patch bad portion of tape.
If problem persists, send in (4) TechnoHUNT Log Files.
Chronograph (FPS) is off
Keep in mind, this speed is clocked at the Screen, and not at the bow, so it will tend to be 10-20 fps slower than a standard chronograph.
This setting is adjustable if desired. Click Here for instructions.
Multi-Shooter Issues:
IMPORTANT!
It is Critical on Multishooter Mode that the sensors are aligned to the center of the tape, and that the tape remains in ideal condition! There is much more data for the system to sort out when 2 or 3 people are shooting than when a single person shoots. Many of the problems that don’t occur when 1 person shoots will start to occur when 2 or 3 people shoot simultaneously, if the range is not properly maintained!
In multiplayer mode, marks Player 1’s shot where Player 2 (or 3) hit, and vice-versa.
More frequent with 3 people shooting than with only 2.
Make sure all players are staying in their lanes!
Shortest person in Lane 1, tallest person in Lane 3.
Ensure tape is clean and free of any scuff marks or scratches.
Re-calibrate lanes.
Please note: It is highly recommended that you physically witness any tracking errors before going through the troubleshooting process. It is much harder for the shooter to see where his arrow hit than it is for someone else. Many shooters feel their arrow should have hit somewhere other than where it did, and will then complain about poor system tracking, even if the system is working properly.
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